|
Post by Greatshot on Apr 20, 2020 1:36:11 GMT -5
Assuming they follow the blueprint of the original game, there's 2 (in the original game, one optional, one potentially optional) encounters with the Turks after Mideel, one (the semioptional) is something of a story thread wrap up battle and the last "official" time you meet them, the other is part of a fully optional sidequest, the Gelnika. Both are worth doing SOLEY so you can rob them blind as they have the best defensive gear (Rude, the Zeidrich), and best accessory (Reno, the "Touph" Ring) in the game, and it's the only way to get either, so it's worth doing both fights if only for that. And yes, i checked, and stole armor from, Rude in the remake.
|
|
|
Post by Optimal Megatron on Apr 22, 2020 11:17:44 GMT -5
So, having wandered away from Sector 6, we travel through the collapsed railway, gaining our introduction to Beck's Badasses. Approximately two minutes later, we continue past them. I'm moderately amused at how relatively modest some fanart of Tifa's classic blue dress was compared to what the Remake does with it. That thing's just shy of being a swimsuit, and some fanartists tended to draw it a bit...longer? But no, Remake recreates the sprite accurately and it stops just above mid thigh. The entirety of Wall Market I was aware was new, and certainly Corneo's whole thing could've used some reworking. The Colosseum segment was fun as hell, even if Hell House dragged out its welcome in the final segment by just going into its fucking invincibility mode So. Damn. Much. Made getting the ATB gauge to hit it with its elemental weaknesses tricky, since it loved lightning and wind, which were both on Aerith, and if I swapped to build ATB, it'd start divebombing her instantly. No actual KOs, but it took a bit of beating. Rather amusing given that I'd managed to use Elemental Materia to let Cloud hit the weakpoints of every fight up to that point and just trash them handily. I ended up going along Madame M's set of subquests, and she's rather entertaining in her mood swings whenever she doesn't need to play up the Demure Lady act. Another Angel of the Slums quest had me cracking up because halfway through the leadup I'm like "Garden Angles? Oh no. It's not.... it IS." Hysterically, the 4th addition nearly KO'd me since Aerith wasn't available for healing, so he was collectively more badass than the entire rest of the team. Shears was something I expected to be simple "Oh, another Slicer. This'll be simp-<punted, juggle, juggle, juggle, dead> Whaaaahappen?" Rematch went much better, but that was the fastest anything's killed me in this game. Also, I've started doing Chadley's summon unlocks, which are useful for maxing out weapon proficiencies with enemies that can take a beating in addition to unlocking the summons themselves. Shiva was pretty, but nearly murdered me when I accidentally let her get Diamond Dust off. My limit break afterwards finished her before she could cherry tap Cloud for the 350 HP he had left while Aerith was KO'd. Fat Chocobo was much easier by comparison, and I used him to max out the Nailbat, which gave me Disorder which is fucking amazing as an ATB skill for Cloud. The new Honeybee was an amusing thing, even if some of those QTE prompts were flying by with camera angles that made me miss them entirely. Aerith was giving me pity congratulations by the end of the dance off mini-game, but it counted anyway. Andrea was entertaining but the real highlight was Aerith in the audience getting really into this. Her dress, by comparison, was a freaking knockout. I did all the Sector 6 sidequests, so the dress and do she got was the super-fancy one and the designers absolutely killed it. Naturally the only thing Johnny does correctly is roll out the red carpet for her. Leslie's reaction when you walk up to the door was just damn perfect. You can almost hear the needle scratch effect. You could expect exactly what happened next, but wow, Corneo is a really creepy slimebag. Also, Aerith going for the fucking chair was hilarious. By the time Corneo gets threatened with multiple-choice ball maiming, it's really cathartic. I'm actually kind of amused at how Tifa immediately picks up on the fact Aerith has kind of bulldozed through Cloud's typical walls ("Don't try talking her out of it. It's a waste of time." "Cloud, you totally get me!") and the result is her getting a little jealous which is kind of adorable. After Jessie just got stonewalled, I don't think Tifa thought there was anyone else Cloud really opened up to besides her, and the fact she has competition gets some amusing reactions out of her.... at least when she and Aerith aren't immediately girl-bonding to the side. It's kind of funny that the new chemistry really could justify poor Cloud being dragged along by both of them if Aerith didn't have an unfortunate date coming up in Part 2. This whole sequence really has made me appreciate the fact that Aerith and Tifa's personalities get totally switched around in a lot of later material (or if not switched, Aerith gets even more purity purified after she's dead). But Tifa, the sporty looking one, definitely has the more empathic, mothering everyone around her vibe, while Aerith is a bit more fickle (though she's a sucker for the orphans and her neighbors in the 6 Slums) and mischievous, compared to what you'd expect from the Tomboy and Girly Girl looks. Abzu hit like a freaking freight train, and I had a full party wipe to him at one point when I thought I was out of the range of the sewer backflow pipe but wasn't far enough away, and Abzu managed to get a full on strike, hitting all three of my party at once with a triple KO. I was admittedly using Tifa here trying to build up stagger for the Intel Report, but eventually I just went for the kill (and got to use Cloud's new Ascension limit break to boot). The sewers were pretty simple, though I never did find out how to get the materia in the Waterway bridge segment. I'm kind of amused at the fact Tifa gets the heroic catch Aerith as the bridge collapses under her moment. Aerith similarly is actually remarkably understanding of Tifa's mounting anxiety about the plate drop, which is good, because Cloud's all mission oriented and has no idea how to talk in a way to help Tifa with that. Entering the train graveyard, I suppose I really shouldn't be surprised there are actual ghosts in the cosmology rather than just the ones we'd seen before. Notably, this was where I finally got that 200% stagger tactical achievement, which was a fucking bitch to find something with the durability to live long enough but not so strong they were trouncing me while I was messing around with tactics. Also, Cloud looked appropriately put out with both girls trying to hide behind him as they went inside, which is where I finished for the night. A couple side notes, did Rude have that armor during the first fight? I did an assess, and it seemed to indicate he had a Mega Potion. I imagine we'll fight him again, but I haven't been having the Steal Materia on me lately when slots are kind of at a premium. Also, I'm wondering if the cellular degeneration thing is a new addition. There were always problems with the G-types as seen in Crisis Core, but Cloud and Sephiroth always seemed fairly stable...not that Sephiroth lived to a ripe old age, and Cloud wouldn't have been that old by the time Advent Children rolled around and he was dealing with Geostigma instead. But both Aerith's mom and President Shinra seem convinced that it's a definite Thing for any SOLDIER.
|
|
|
Post by Greatshot on Apr 22, 2020 18:42:01 GMT -5
I wrote this back when I got past this section, but I figured I'd hold off posting because it's so changed (and thus, Spoilery). Wall Market was one of the pieces i was most concerned about/looking forward to. 16 year old me found all this hilarious, but in retrospect the original game didn't handle any of that well at all, between coming off as kinda homo/transphobic, plus just how sleezy the Don is (also apparently I've been pronouncing his name wrong for 22 years). I left more than satisfied, and got a couple of huge, genuine laughs out of the whole thing. They set up the original plot thread out of the gate -- the Pharmacy is there, the clothing store is there (replete with drunken owner passed out in the bar), the gym full of bros is there, Honeybee Inn is there... and then they completely ignore all of it to turn the ridiculous up even further, includes lampshading the original games singularly most ridiculous (and overpowered for where you encounter it) monster and it is amazing! Through a series of escalating shenanigans, you eventually wind up in an arena battle to earn your way into getting Cloud into a dress. They've turned Scotch and Kotch into over the top WWE announcers, and this too is amazing. You fight a generic beastmaster, then beat the crap out of those idiot bandits again, then kill some stolen Shinra battle mechs... and then the grand finale bonus round... Is a motherfucking Hell House. This one even uses the "why are they even there? WTF is this thing." afterburners to fly around the arena. It's a flying robot monster house. It's Final Fantasy weirdness at it's peak, with the needle buried. I lost this fight once because I was chuckling at the sheer over the top absurdity of the whole thing. That they actually embraced the silly strangeness of the original game wholeheartedly and not the superduper seriousness of the compilation has made me very happy. Then you get your pass to go into the Honeybee Inn to get Cloud into a dress. I expect the game to take over it's original arc at this point, but no. Instead Cloud performs in a Caberet show. Again, I actually missed a couple prompts just because I was laughing. Cloud has moves. He spends the entire scene with a scowl on his face. He gets his dress, the most ridiculous, over the top, frilly thing possible (it's the Frilly Dress! I understood this reference! Though I wonder if the scoring of this minigame effects what you put Cloud into) . You exit the Inn and Cloud stalks off, completely unhappy. Into Cor-Nay-Oh's (not Corny-oh's, apparently) mansion we go. Aerith and Tifa look amazing. Cloud.. looks pretty good too. Cloud and Aerith basically get roofie gassed. Okay, they're keeping the Don a total sick creep. You wake up in his torture room. It looks the same as the original game, with the rack on the wall. I like that they didn't pull this punch. It's not spelled out, but yikes. You rejoin Tifa here, Cloud's reaction is amazing. "....Cloud?" "Yes. Nailed it. I know. Moving on." may be the funniest exchange of dialogue in an game I have ever played. Again, I'm not sure if there's anything going on under the hood to impact the decision like the original game or not, but Cloud gets picked. Off the girls go as "gifts" to the goons. Keeping with the WWE theme, Aerith finishes Kotch off with a metal chair. Yeah, she's not as sweet as people think. She's kinda grinning when she hits him. Can I say again how very happy I am that they got the leading ladies personalities correct and not fucking butchered ie Compilation? They play up the Don's filthyness. He's taking selfies. Cloud's not having it. They kept the threaten his balls interrogation scene. He drops you into the Sewers to fight Absu (Aps), I like how they handled his tidal wave attack. I didn't like how I learned about that tidal wave attack, seeing the pipe *right* as my whole party got sewerage in the face. Both girls went down, Cloud had very little HP. Figured it really wasn't worth trying to recover, so considering that a TPK. Second battle went much cleaner. He.. flees at the end? I spent the entirety of Chapter 10 sweating waiting for a rematch. Keeping up with the theme, what's a brief dungeon in the original game has been expanded a good bit, you still have to get through the sewers to get back to Sector 7. Other than the layout being substantially different, and a few nice character beats, no changes here. Sahagins are bastards. Frog is still a thing. Frog is now very dangerous. Gym well handled, Jules is clearly intended to be trans and exactly zero people care. No jokes, no comments, Jules just is the gym badass everyone respects. They kept the crunches minigame! Also one of the meatheads looks like Gronk. This amuses me. Addendum since initially typing this: Apparently, and I plan on investigating in my replay, the choices in this chapter DO influence your dresses. To your points: The trick in the Hell House fight (and it took me a couple tries to beat it), is to attack its ARMS. If you do enough damage to one of them, you can get it to drop the shield and then blast it with a spell to stagger it. The timing's surprisingly tight though, as if you don't do anything quickly it either goes on the offensive, reups the shield or flies away. On the other hand, I found Hot Rod Cutter to be a surprisingly easy rematch. I left Cloud with Lightning Elemental, opened the fight by switching to Punisher mode, blocked the initial attack, counter into combo, ATB pop into Triple Slash, he went down staggered, 5 seconds later he was dead. As for Rude, I coulda sworn it was the fight in sector 6 but maybe I'm confusing it, as a quick google suggests he does only have a Mega-potion.
|
|
|
Post by Optimal Megatron on Apr 22, 2020 20:12:02 GMT -5
Oh lord, the Frog status. I only ran into that in the last second run through waves of the Sahagins. I was just mid-fight and all of a sudden...I'm spitting bubbles? The hell? And then I realized Tifa was a frog and laughed my ass off. Thankfully, Aerith had Esuna by then, so it was a quick fix, but damn if that wasn't a surprise. That crunches game is a bit trickier than I expected once the guide vanishes, and I'm pretty sure they up the speed over time. Andrea's dance-off, I was screwed over a couple times by camera angles (there's one where they put the input in front of you and the little guide ball flies in from behind the camera, which was just...yeah) but apparently just participating seems to be enough to go with the plot. Uni and I adored Kotch and Scotch as the arena announcers. They really played that up well and I had to laugh during Hell House because they actually do color commentary on you (at least twice commenting on my pulling out one of Aerith's limit breaks to keep us alive). When the girls bust out, I had to laugh at Scotch being like "do I remember you?" before Aerith LETS him have the couple of seconds to recognize her from the arena and know exactly what's coming before kneeing him in the groin.
|
|
|
Post by Greatshot on Apr 22, 2020 20:52:39 GMT -5
yeah, the crunches mean business. It absolutely does get faster, and in fact, imo it gets *EASIER* as it goes on because of that. But turning the "this is so simple a particularly stupid monkey could still win" minigame from the original into a real challenge was neat. There's a revamped version of it when you go back to Wall Market later that is legitimately HARD. I kept messing up vs. the pro difficulty (Jules) on that one, it requires basically a perfect run, and I eventually just said "meh screw it, the reward isn't worth this, I'll do it when I do my mastery game file." And yeah, i know exactly which move you mean in the dance off because it messed me up too. I feel like that will be an easy game to perfect on a replay when I'm not A) watching the animation and B)giggling like an idiot As for Frog, yeah, wow. First of all, I SEVERELY underestimated the Sahagins in general. Fodder enemies in FF7 are NOT SUPPOSED TO BE DANGEROUS! In the original they're pretty much harmless other than their water spit attack (which isn't really THAT dangerous), and between all statuses ending at the end of a battle in the original game, and the fact they tend to cast it on the same target repeatedly means half the times they cure it for you, I didn't even bother with concerning myself with it. Then I got frogged, and the huge damage bonus you take, plus the new mobility penalty I never considered accounting for.. yeah ouch. The frog designs are hilarious though. And yeah, the play by play in the arena was amazing. That whole scene was fantastic, and makes me suspect it's very much a "tutorial" for the inevitable Gold Saucer Battle Square, as they've clearly already got the round structure in place, the grand prize is Limit Breaks (Omnislash is gonna be redonkulous), and putting the between round slot machine in should be pretty easy.
|
|
|
Post by Matrix Dragon on Apr 22, 2020 23:28:18 GMT -5
So, Corneo was twenty different kinds of fucking creepy. Just disgusting in every way. But the impressive part for me was how they then contrast that with a cutscene involving the Shinra directors. Reeve is literally begging them not to murder thousands of innocent people, and they spout shit about how he's cowardly and needs to learn progress involves sacrifice. Because even if they do drop the plate to frame Avalance, they don't HAVE to murder fifty thousand innocent people in the process. That is a kind of evil far more dangerous and horrifying than a sleezy crime boss.
|
|
|
Post by Optimal Megatron on Apr 25, 2020 15:23:06 GMT -5
Chapter 11: I'm Sick Of These Mothafuckin' Ghosts on my Mothatfuckin' Trains! The first time through on this took me a bit longer, before I let one of our roommates play the game and upon switching back to my savefile, I accidentally overwrote one of my files, so my gripes about the initial train graveyard area being a confusing 3 level mess are mostly based off just unfamiliarity with doing it the first time, as I made it through that relatively quickly. Ghoul, however, was easier with practice but I still fucking *hate* his ability to create little physical tunnels you have to walk through and then fill them with exploding fire mines you HAVE to walk through for Tifa or Cloud to get in close to damage him if he goes magic immune. The second time killing him went faster since I loaded everyone up with Fire rather than just Aerith, as well as understanding the tell for his big line slash attack so I sidestepped it more often. There are still some attacks I'm not sure if you just have to take, and Painful Shriek seems really inconsistent in how it stuns people. However, since I've started swapping around characters rather than sending them commands while controlling one person (the better to mix up the AI from laser focusing on one party member), it wasn't a huge deal. No, that was reserved for later. The puzzles between Ghoul and him were relatively simple, and I did enjoy the insight we got into Reno really not liking his orders. You don't see enough of Tseng at this point to know whether he's just passing down things because he has to or not, and Rude is mostly playing the quiet one rather than actually trying to persuade Reno at this point that this is "just normal". Eligor, however, was a cast iron bitch. He has some kind of damage reflect on all the time, or so it feels whenever I put anyone into melee with him except from IMMEDIATELY behind him, and this was what really introduced me to the concept of wasted ATB, as his weakness was Ice which casts really slow. I stopped using anything other than Blizzard because either he'd be too fast for it to catch or he'd be stationary in the middle of a lightning javelin storm and I'd get nailed during the cast, losing the MP and ATB but not damaging him. However, Aerith's Arcane Ward + Fleeting Familiar chaingunner option knocked him down to size a few times... until we got to his final phase. Want to engage him in melee? His spear swings around in gigantic arcs preventing you from doing so. Want to stay in range? Electric javelins do area saturation or focus on you mid-cast. Dodge all this and take your shots where you can? Winds of Gehenna pulls you in and fires a fucking railgun through you that seems completely undodgeable except by pure luck. I had like, five or six full wipes to this guy before I finally managed it by aforementioned chaingunner Aerith, direct controlling Cloud and Tifa into her ward to get double tap spells from them too, and dropping Shiva on his head with Cloud's entire ATB output going to using her ice skills. I did manage to steal Aerith's weapon off of him, but holy fuck. Hell House felt less oppressive than Eligor here. Also, I had to laugh at the fact that they have a cutscene of Tifa diving to shield Aerith before Cloud parries the eye laser. Chapter 12 was easier gameplay wise than the previous one (aside from fucking Helitroopers, which managed to unseat Elite Shocktroopers as my most hated Shinra enemy type) but had lots of storyline stuff there. Reno seems to be able to ignore his doubts for the moment just by being REALLY pissed about Cloud in general, and the final fight was actually pretty good. Successfully stole a Magician's Bangle off Reno, but despite trying multiple times, I just could NOT get Rude's stealable armor off of him before Cloud and Barret's basic attacks eventually chipped him down. I must've used Steal on him like, eight times. I'll have to come back for it later. I've seen some bits suggesting that Reno's attacks can be countered by Punisher mode's auto-counterattack, but pretty much any time I tried to do that, I just got combo'd or juggled all over the place. I ended up mostly waiting for him to commit to attacking one party member and then hammering him from behind with one of the other two. Also of note, I'd thought that people dissolved into the Lifestream when they died in VII's cosmology, but this chapter has a LOT of bodies. So either they take a bit to "decay", or it's possible that a lot of people are just 'unconscious' so far. That said, Biggs and Jessie's scenes definitely hurt, and then Wedge gets and his cats get flattened, though after having a great moment in basically getting that other Shinra trooper to let people out (I'm kind of surprised at the level of loyalty from the senior one. Like, when the plate dropped, was he just going to be expected to sit there and die with the rest of them?) Though I'm seriously wondering what the 'Jenova flash' was when Aerith was trying to comfort Marlene. That's almost universally been a sign of Cloud's brain trauma so far, so for Aerith to have it without him there is...interesting. The plate drop itself is appropriately catastrophic, though "drop" seems a bit inaccurate as the thing seems to mostly come apart in a giant hail of shrapnel than just falling all at once. I have to wonder at the overall stability of Midgar if they could just... demolish that huge section of it at once. Putting aside why Midgar was even built with that function in the first place, you'd think that level of destruction would have shook the reactors themselves. Also, brief Cait Sith cameo! Given how...animated he is, I have to wonder if he's being remoted via the VR systems we see with Chadley or something. That grief in his posture just isn't something I'd expect from a remote controlled toy. After that all went down, the cutscene of Barret, worrying about Marlene and the others still having enough time to reassure Tifa that Shinra was the one that pulled the trigger on this is surprisingly soft for him. Also, you get the feeling he and Cloud...well, they're not close buddies, but Barret's appreciated that Cloud isn't just a 'loyal little doggy'. I kinda look forward to them getting the chance to talk later on. On a mechanical point, I find it funny that the game pretty much never gives you a point where you have to pick your party comp, as every time all four people would be there at once, one of them's out of play for one reason or another.
|
|
|
Post by Greatshot on Apr 25, 2020 18:32:42 GMT -5
I really liked the train graveyard sequence. They took what was a short, but interesting mythology (and confusing only due to fixed camera angles) and turned it into a full on train depot, and built out the lore (they're not just older rail cars, this is how they built Midgar. Huh. Monsterwise, Ghosts were always a giant pain in the ass, the disappearing trick is something they did in the original too. For the boss ghost I could see immediately that terrain was gonna be a big issue, so I headed to the bottom of the facility right out of the gate, and managed to (mostly) stay down there and avoid being boxed in much. I really didn't have any issue with the mines for the most part, but I could tell they were gonna ramp that vanish/invulnerability trick up so I tried to time popping Firas with Aerith as he'd shift back. My biggest boon here (aside from the sky-high resource cost!) is that she learned Firaga JUST before this encounter. Hitting him with that once near the start of the fight put me on good footing, but I ended up "eating" a cast of it which sucked from a resourcecost POV. I ended up switching back to Fira, and so long as I could get them off and stay in my ward, I was making good progress, but at one point he knocked her off base and pressured her to the point I had to switch to the defensive to heal up -- Ghoul had the dubious distinction of being the first boss in the remake to make me dip into my Ether stockpile, a huge "compliment" to any boss an a Final Fantasy game as I have hording disease something fierce. After a couple of cycles I got the pattern down and started prepping Tifa during the phys invuln phase, getting Rise and Fall ready, switching to Aerith, popping a Fira, switching back, dumping Tifa's megacombo and then whacking him with Cloud. I'm guessing as for his shriek it's probably RNG based if it "hits", that's how status effects in the original worked if it wasn't an automatic success. This fight was the beginning of the "aha" moment for me when I realized that under the hood, you are *SUPPOSED* to play it like an traditional Final Fantasy game and actually be giving commands to everyone is, indeed, how you succeed. All the pieces would come fully together for me in an upcoming boss fight and once I beat that, I was effectively unstoppable for the rest of the playthru sans a couple of near endgame fights giving me a tougher time. Eligor is another tougher random encounter given promotion to full on Boss status in the remake. Like the Hell House, he's originally just the "dangerous encounter" of the area. I *LOVED* the addition of a subtle detail that his lower half is comprised of TRAIN parts now, and not just chariot wheels. Maybe that was always the intention, and the low tex polys of the original just failed to convey that, but it was a really nice graphical touch. Further bonus kudos to the fact you can still steal a physically effective weapon for Aerith from him (now the Blade Staff, as opposed to the Striking Staff). After the Ghoul making me realize that "hey, bosses are actually dangerous in Midgar now", I went into this one a little more willing to spend resources. Went pretty well until he started FLYING (yeah, he doesn't do that in the original. )! After him running over Cloud and KOing him, I was able to eventually get back on my feet and switched to Tifa, who's normal attack is surprisingly effective against him due Zangan being a Super Saiyin school of martial arts. I'd leap up after him after boosting her 2x, pop him with a spell while I could, and opted to focus on a wheel he kept exposing to Cloud while he was on the ground. I figured if mobility was while he was dangerous, I was gonna try to take that away from him. After a cycle I was able to get a Limit for Tifa, which I scored a hit with right as he took off again, so I didn't score all the damage, but it put a dent in him. On the next go round Cloud got his and I aimed for the wheel -- it crippled him, dropped him, and then channeled the rest of the hits into the main body and ripped him apart. Not my aim, but certainly my goal, so I'll take it. Ch 12: OMG Yes, Helitroopers are assholes. They're bastards in the original game, and this dials that up 2 more notches. Combined with the fact they move so quick hitting them with Aerora is tough, and 1) I'm cheap (see horders disease) and hate wasting magic on regular enemies, and 2)I'm slow, it took me awhile to get the handle on them. Eventually I realized plain Aero was usually enough to stagger/drop them, and furthermore I finally figured out how to air attack wit Cloud, which helped a lot. But I think I drank more potions climbing the Sector 7 Plate Support than I did in the entire combined rest of the game. I did REALLY like them making a conscious decision to flesh Reno out and it helps giving him a bit more push towards how he acts towards you in later encounters. Also, that it is Rude, and not him, who actually issues the Plate Release command was a real surprise. Rude is still Rude, quiet, efficient and professional. Tseng seems to more or less be as he is in the original so far -- you don't really get much glimpse into him in that either. As for that fight, I REALLY liked the changes to it, and I got my shoutout to Pyramid when he used it on Cloud. Was curious to see how/if they'd use that in the remake as it seemed like it would be super broken if they did. He never used it once he got company so I suspect they felt the same. But yeah, Rude showing up in a friggin chopper was a "holy shit!" moment. It was this fight I got the bracers from, and of Rude I stole no problem, Reno took me a few tries. I eventually tried what my brain insisted worked in the original game (getting them down to low health and THEN stealing, for a higher success chance), but after looking it up before posting this I learned my brain gets classic FFs confused, and that was true of the OTHER PS1 masterpiece, Tactics, not 7. In either case, be it accurate to the remake, or just dumb luck, getting him to low health before stealing WORKED, so I got them both. Fight itself was pretty easy though, Rude carried his hate on for Cloud into this fight and Cloud carried his Elemental Wind so again, Rude got an asswhipping. Unexpected bonus (since I wasn't expecting the rematch) of switching from lightning to wind for the Helitroopers and Reno (since he's always been ElemLit). Reno I could have beaten faster but he wouldn't cough up his loot. Far from the first time a boss has gotten extra turns in FF7 because steal is a finicky thing. As an aside to the choppers, I was initially disappointed they ignored the original game's weird, chintzy little helicopters in favor of the Obviously-but-ever-so-slightly-changed-so-we-cant-get-sued Black Hawks they have in Advent Children. And then I turned the corner and saw they repurposed those as light attack helicopters. And Jesse goes down swinging, taking one of them with her. I too was a bit confused by the changes to the plate release, though it does make a bit more sense (something that big and heavy would break apart if the supporting structure failed, rather than just dislodging as one giant chunk of steel like it does int he original game). As for the reactors themselves, the original game really never manages to convey just how big a Mako reactor is. The remake does, but it's subtle. Head back to sector 6, by the train station. If you were confused as to why everyone was talking about the fire at reactor 5, but you couldn't see it, it's because that ENTIRE GIANT BLACK SKYSCRAPPER that looks like part of the plate wall is Reactor 5. They go from the base of the Midgar undercity slums, ALL the way up over the top of the plate. The "smokestack" that is the iconic bit of them is just that, a vent plume/smoke stack. The reactor building is enormous, and is why they can bury an entire weapons development facility inside one. In both the original game and the remake, in the cutscene where President Shinra watches it fall, reactors 7 and 8 (which are the two on the sides of Sector 7) are powered down (not actively venting whatever that Mako waste plume is). I've always presumed they deliberately shut them down to prevent any sort of failure from the platefall, and they're SO big I've always assumed that they're reinforced concrete and steel (given 1, a previous war with Wutai and they'd be obvious military targets and 2, it'd explain why Avalanche needed to get to the reactor core to harm one). As to why the plate is designed like that, and other WTF questions about Midgar, the game does address those, though they left out much of the way as it's originally discussed at the Shinra Board meeting (I'll put this at the bottom so you can advoid it as potential spoiler if you choose to do so). Was surprised to see Cait there. He isn't in the original, so feels like an appropriate place to intro him given the splitting of the game. He's every bit that animated in AC so I've always assumed he's less a toy, despite being described as such and more a small robot (and VR piloting does make sense). I hope he gets the Moogle though, and it's not like AC where they demote Red XIII to horsey. The aftermath in this version is terrific. It hurt in the original, but here it's so much deeper. Wedge gets his moment in the sun! The troopers were there right up until the end in the original, if I remember correctly. Some of the lackies are crazy loyal, but it's believable considering what we see in real life. I too was puzzled by the Aerith flash (I mentioned this in my Church scene commentary), but the game seems to be confirming something I have suspected for 23 years -- that Aerith KNOWS what awaits her, that meeting Cloud, following her path will lead to her death and has already made her peace with it. I was more perplexed by what Marlene says, the "You're..." (when Aerith playfully Shh'd her). They established little Marlene has a connection with the spiritual, she knew about the kid ghosts in the Train Graveyard. Does Marlene have Cetra blood? The original game gives exactly zero reference to her birth mother, so... But this entire scene is new, as in the original game Tifa still makes the request, but Aeirth's entire episode is "off camera" as you climb the tower. The party switching thing is amusingly enough pretty much copied from the original, you don't actually get to make a choice at all until the very end of the Midgar arc there, as the same thing keeps happening. *Spoilers for Midgar plotting: In the remake, President Shinra brushes Reeve off because they're going to put their focus on the Promised Land now that they have Aerith. In the original, he flat out tells Reeve they're not rebuilding, because they're going to restart the Neo-Midgar plan, and build a new Midgar IN the promised land. They DO hint at this much more vaguely in the remake, as the images in the Shinra exhibit are of a futuristic (Neo-)Midgar inside a bright green, full of life land rather than being near exposed rocky cliffs as actual Midgar is.
|
|
|
Post by Optimal Megatron on Apr 27, 2020 22:34:20 GMT -5
Chapter 13 opens up with the initial reaction and just lets things linger. I really like this segment because the shell-shock is just carried through everything. The incidental dialogue between Sector 7 folks that barely got out or are afraid someone didn't get out. The Sector 6 folks shocked that this happened again and (in some really nice spots) immediately gearing up to do impromptu search and rescue because no one expects Shinra to look after the undercity folks. Also notable is finding that Shinra senior trooper and his rookie partner that Wedge bull rushed into letting them get out. It says something that the rookie is shocked, but his senior partner is even moreso, simply going "I never thought.." suggesting the troopers on the ground weren't clued in at all. The scenes with Elmyra in Aerith's house are really interesting. I find it interesting watching her reaction to Barrett as she immediately sizes up the man and doesn't take offense to his near-panic. Also seeing Elmyra kind of trying to cling onto the fact that Shinra won't hurt Aerith while Cloud is point out in blunt terms that she's never coming back if they leave her to Shinra. Interesting that he references "that bastard Hojo" given his memory haze, but it may be he has memories of other run-ins with him. Meanwhile, a really nice sequence with Tifa and Cloud as he manages to actually get in touch with comforting her...albeit with squeezing a little too tight. Whoops. Also an interesting bit of foreshadowing in that Tifa says "they took everything away from us again" even though Cloud's memories of their hometown are a jumbled mess, Tifa's clearly aren't. The boss of this area was almost hilariously easy after the last few. Barret's Big Bertha's special ability plus elemental materia plus an ice weakness just chews the minions to bits, and without them to distract you, the big boss is almost pathetically easy to surround and hit his big glowing weakpoints. Also Wedge is actually alive after last being seen beneath descending rebar. And so we enter into Sidequest: The Chapter. A few basic ones get us some minimum requirements like fast travel from Sam. Also spammed the Hard Mode Box Blast for participation medals to buy out the Moogle Emporium's SP books. After getting the high score, you don't even have to try, just start it up and run out the clock. Also took a swing at Chadley's Leviathan simulation and got absolutely destroyed multiple times. May come back to that when I have Aerith, but I have to wonder if he's going to be harder than the actual last boss. Did some more sidequesting, and got one of the greatest side lines ever with "Learn to wipe your own ass before you go rooting about in other people's shit!" That led me to the Colisseum again, and I was doing pretty well at the solo stuff for folks or the three man teams... and then came the Grudge Match. That FUCKING Junkyard Dog came back and just destroyed me. After kitting up to handle it, I get through the Super Smokestack and Doomrat without much trouble and see the Super Slicer, who's no big deal. Monodrive. Mark. II. Fuck this enemy design. It was bad when I had it for the one side quest back in like Chapter 8 in swarms, but backing up the Super Slicer, it's hellish. Immune to physical until you drop its shield with damage, buzzing around like a humming bird on crack, diving underground to hit you with unavoidable attacks when it burrows back out... it's a freaking annoying piece of shit and after losing to it, I set the controller down for the night before trying to beat Junkyard Dog on the way to get back to it again. I'll take it down, but not that night.
|
|
|
Post by Greatshot on Apr 28, 2020 10:48:10 GMT -5
THIS chapter (which I didn't want to comment on previously) is why I'm okay with the plate falling in pieces rather than as the giant pizza slab from hell. The aftermath is phenomenally well handled. And yep, the Shinra rank and file are just as in the dark as everyone else. Yeah, the suprise Barret focused secret Shinra lab quest is all new content. Nice, VERY subtle nod to Dirge of Cerebus, as I'm preeeeeetttttty sure that's DeepGround (especially considering what they're "animal testing" with). Incidentally, said Behemoth (YAAAAAS! One of the series's Iconic monsters, this fight was terrific) was where I had my "AHA! This is how you play this game!" moment, and I absolutely beat the hell out of him. And every boss going forward until near the end, when 2 in particular gave me a tough time. I had more problems with the big Unknown because it took me a couple minutes to accept I couldn't get Tifa back downstairs (I figured it was one of those "I'm a dummy and lost the stairs" bits) to punch him 1500 times and I had to use Barret. Once the fight phase changed and the girder collapsed, he got a whole buncha punches and died easy. But yeah, Maximum Fury (a MUCH better translation than "Ungermax"!*) is, while not completely breakably awesome like in the original*, is still ridiculously awesome. Returning to Elmyra is one of my absolute favorite moments in the original game, a scene I've come to love much more as I get older and understand it better - I was greatly pleased at how it was handled here, though as soon as I heard the start of Aerith's theme it was like "welp, shit, here it goes, gonna get dusty in here" Though her denial and not sending you off immediately is a very different spin. In the original Barret Barrets that scene and instantly insists its his fault Aerith got taken and he's gonna get her back, everyone else goes along. The bit with Tifa is also all new and again, I was very pleased with it. Tifa not addressing any of that in the original I always found a bit of a bother, so I'm happy to see they're at least addressing that elephant in the room much earlier than her just seeming to be in denial with Cloud. Due to my forgetting to use, then forgetting to remove it from Aerith, then repeatedly forgetting to swap it from the group page, I never did use refocus a second time and thus never unlocked Levi. This is keeping in theme with FF7 for me as I muddled through my original playthru of the original version with Neo Bahamut as my strongest summon due to missing the easy to get better options (KoR doesn't count). It's on my "hey dummy just get someone a limit and use this please" notes for my 2nd playthru. As for the Whack A Box, yep, I instantly noticed that obvious exploit too - as I was only 2 medals away (after mastering the original Box challenges on the first Sector 6 visit) from being able to secure 3 books on my initial meeting with the kids and knowing due to original game experience I wasn't getting Barret back anytime soon, I just did that (so I could get Tifa the extra weapon points before Absu), figuring I'd have at least 10 medals by the time I swung back to talk to Elmyra. I was correct. I had surprisingly little trouble with any of the Colosseum challenges. I keep reading online that the dogs are bastards, but aside from King Bastard Dog, who's a pain in the ass even in the original (you'll know when you see him), I never had any trouble with them. The fucking Monodrives, on the other hand, Jeezus. That initial quest was awful. I didn't have TOO much trouble with the fight versions, as I built my strategies around getting the bastard alone ASAP and from there one by itself is pretty manageable. *"Ungarmax (Angermax), the badly translated Maximum Anger (fury) is the single most destructive attack in the original FFVII, if you put the work into it. Barret's final weapon, the Missing Score, does it's damage based on the total AP value in the weapon's material slots. If you are compelled to do something ridiculous like dump multiple mastered copies of Knights of Round into it, you can actually cause the weapon to do overflow damage (more than 9999 per hit), and since Ungermax hits an obscene EIGHTEEN times, you can kill every enemy in the game, including Emerald WEAPON and his 1 million hit points, in seconds. I forget it if kills him outright on the first go or if you need to Mime it a couple times, but it tears him to ribbons either way.
|
|