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Post by Greatshot on Feb 19, 2021 23:55:52 GMT -5
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Post by Optimal Megatron on Feb 20, 2021 14:06:19 GMT -5
I admit, I'm curious, but the sheer depth of D2 was always a bit of an intimidation factor. "Do you put points in this stat or that stat? Does this skill buff this passive?" It's a good game, but original D2 ran *so much* on tribal knowledge and wikis by the time I got to it. Also, I fully admit, while D3's story may make a few more 'traditional' Blizzard loops compared to their story beats today, its presentation was nice. I know D2 has a plot, but playing it felt like "go here, kill monster". Maybe I didn't find the right place to sit a while and listen, but maybe the game could do a better job of not hiding it in text boxes.
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Post by Greatshot on Feb 20, 2021 20:30:01 GMT -5
See, the utter lack of depth was why D3 felt so shallow to me. It basically became "get X set, use Y skills with Z runes". I definitely agree that the older game could use a layer of polish this remaster apparently.. isn't getting? And honestly feel it probably should, but supposedly there's some toggleable QoL stuff and you CAN at least reset your build a couple times assuming they base it on Patch 1.10 (i'd be baffled if it wasn't!) so I can live with that. In either case, I strongly suspect this is a goodwill project/test the waters reaction to tide us over til D4 which from all reports seems to actually be a sequel to D2 in both spirit and design. But yeah, while the story required you to actually uncover it a bit, I felt that gave the world a dreary, lived in factor that just really WORKED with the game's atmosphere. Very similar to, say Dark Souls, or even Metroid Prime. But anything is better than the 80's cartoon villain atrociousness of D3.
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